dialogue in fiction writing

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Group Dialogue

I enjoy writing dialogue. In fact, I’m one of those writers who lets characters call the shots a bit too much. Often, they just sit around and yak, instead of doing something to propel the plot.

Dialogue between two characters is basic and straightforward. But in my current work in progress, a group of five people is about to go somewhere and do something. (Let’s hope it’s something interesting.) Of course they’re going to talk about things, make plans, argue about details–and I’m already getting nervous about refereeing those conversations.

A few things come to mind right away…

  • If the whole group is there, or even just three of them, I’ll have to supply dialogue tags or other clear indications of who says what.
  • At least one person will be the silent type. When they do talk, they should say something important or at least funny.
  • Each character’s style must be represented in the way they express themselves, which means I have to know all of them better than I do now. I could conduct character interviews, or try this technique described by author Richard L. Pastore.
  • Dialogue will be easier if most scenes include three or fewer of the characters, which means thinking up how to get the others out of the way.

In fact, I’ve already decided someone is going to go missing. Which means the others will have to organize a search while dealing with a number of other issues. That will, of course, require more planning, discussions, and arguments, many of which will take place over meals. (Can’t starve the characters, after all.)

table, teapot, plates, candle

By the time I’m done, I’ll either have mastered the art of managing the multi-character conversation or killed off two or three of the characters.

All you writers out there must have ways of dealing with group dialogue. Any tips or tricks you would like to share?

Images from Pixabay. Featured image by Mary Pahlke from Pixabay.

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Dialogue Tags–Verbs You Shouldn’t Use?

Here’s the old contrarian again, revving up to question yet another piece of Advice to Writers.

This time it’s “Avoid dialogue tags.” If you must use them, stick to “said” and (maybe) “asked.” Often, Elmore Leonard is cited as endorsing this practice. Leonard wrote Westerns, gritty crime fiction, and thrillers. His prose style was crafted for those genres, but that doesn’t mean it’s the best style for all writing. And I’ve read that his essay, “Elmore Leonard’s Ten Rules of Writing,” may have been somewhat tongue in cheek.

Using only “said” and “asked” is recommended because these words are non-distinctive and do not call attention to themselves, because that would distract the reader.

As with so many of these dictums (well, it should be “dicta,” but let’s not be pedantic), there’s a good deal of wiggle room. First of all, dialogue tags are needed when a conversation between two (and especially more than two) characters goes on for more than a few lines. How many readers have had to scrutinize a page of dialogue, labelling sentences as “he” and “she,” or “Bob” and “Tom” to figure out exactly who said what, because the writer omitted dialogue tags altogether? Talk about being distracted from the story!

Writers are also advised to use strong verbs for actions. “Sprinted,” for example, is preferred to a weak, wimpy word like “ran” to describe what a character does. Dialogue tags are verbs and speaking is an action, so why is it good when a character sprints or ambles, but bad when they bellow or shriek?

And no, I don’t advocate words such as “smiled” or “laughed” as dialogue tags. I agree they’re not appropriate because they do not describe ways of articulating words. But many strong verbs do just that.

“Bellowed,” “shrieked,” “muttered,” and “murmured” can show how a character utters something, when “said” would be too bland. Like spices, these words are most effective sprinkled sparingly throughout a piece of writing, but they’re no less valuable than other strong verbs. (Come to that, strong verbs can be overdone. I’ve read books stuffed with so many picturesque verbs that I’ve almost lost track of the story while bedazzled by the author’s verbal gymnastics.)

In both dialogue and action, sometimes you need a memorable, splashy verb, and sometimes a plain and common one. Recognizing these situations is part of learning how to write well.

Words are a writer’s tools. Learning to write is all about selecting the most effective words and combining them artfully. I will always question advice that puts certain words or classes of words into a verbal jail with “Do Not Use” on the door.

(Hops off soapbox.)

Does anyone else think this “rule” is a contradiction? Do you mostly stick to “said” or avoid dialogue tags altogether, or do you sometimes slip in another word of utterance?

Image by Mary Pahlke from Pixabay

knitting, yarn, lavender purple

Unpicking and Re-Knitting

At a recent meeting of my critique group, it was brought to my attention that something should happen at an earlier point in the narrative. I sort of knew that already, so didn’t need to go through all five Stages of Receiving Critique (denial, argument, brooding, grudging acceptance, rewriting). I jumped right to rewriting. And swearing and hair-tearing.

Rewriting a completed scene, especially one that’s mostly dialogue, is HARD, even when you want to. It’s got that finished look, prettied up, polished and (you thought) perfect. And even when you have to admit it isn’t perfect, taking it apart and remaking it is a painful process.

In this scene, the characters do things and say things. There’s an internal logic to the sequence of actions. The last words spoken by one character cue the first words of the other. Yanking globs of text from one spot and moving them to another requires a rebuild of the receiving area to rejig that internal logic.

After a couple of minor fits, I decided a logical approach was needed.

First, I identified all the bits of text to be moved and highlighted them in different colours. Topic #1 (turquoise) had to be dealt with before getting into Topic #2 (green). Stuff I didn’t know what to do with was yellow. Directions to self were in upper case purple text.

Well, at least it was colourful. (And so was some of my language).

Once I identified the relevant pieces of text, I had to decide where to move them. Then I adjusted those areas so the incoming text would flow seamlessly into what was already there.

Then I started CTRL-Xing and CTRL-Ving. Some sentences changed colour several times and moved enough times to earn frequent flier points before settling into their final spots. My head started to spin and ache, and certain short words spiced up my internal dialogue.

“No, you can’t put that there! She doesn’t know that yet!”

“He can’t start talking about that until she’s asked him about it!”

“That doesn’t make any !@#$ sense!”

AAARGH!

A number of metaphors sprang to mind — taking apart a piece of woodwork held together with dovetail joints and moving the pieces around, or unravelling parts of a sweater, re-knitting them with a different pattern, and ending up with something that’s still a sweater.

In the end, of course, my efforts were worthwhile. The scene works better, and a reader won’t have any idea of the strain and pain that went into its creation.

rubiks cube

Which is how it should be.

Now back to reading about the geology of the Valley of the Kings, and whether the sediments include concretions.

They do! Another plot point nailed down! Progress!

Images courtesy of Pixabay.